/**
 * @file CE_FileManager.cpp
 */
#include <iostream>
#include <filesystem>
#include "ce_file_manager.h"
#include "ce_file_folder.h"

CE_FileManager *CE_FileManager::getInstance()
{
    static CE_FileManager instance;
    return &instance;
}

CE_FileManager::CE_FileManager() : rootFolder(nullptr)
{
}
void CE_FileManager::init()
{
    
    // std::filesystem::path path = std::filesystem::path(Global::project_path).append("assets");
    // rootFolder = new CE_FileFolder(nullptr,"assets/", path);

}
CE_FileManager::~CE_FileManager()
{
}